feat: update game content
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48450ec64f
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22 changed files with 54 additions and 10 deletions
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layout: base
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layout: base
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---
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---
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{% set filteredTags = tags | filter([tags[0], tags[1]]) %}
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<article class="[ catalogue ] [ flow ]">
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<article class="[ catalogue ] [ flow ]">
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<time class="[ date ] [ flex items-center gap-0.5 my-1 ]"
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<time class="[ date ] [ flex items-center gap-0.5 my-1 ]"
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datetime="{{ date }}">
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datetime="{{ date }}">
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<h1>{{ title }}</h1>
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<h1>{{ title }}</h1>
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{% if subtitle %}<h3 class="[ text-fadeText my-0.5 ]">{{ subtitle }}</h3>{% endif %}
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{% if subtitle %}<h3 class="[ text-fadeText my-0.5 ]">{{ subtitle }}</h3>{% endif %}
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{% if author %}<span class="[ text-fadeText ]">by</span> {{ author }}{% endif %}
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{% if author %}<span class="[ text-fadeText ]">by</span> {{ author }}{% endif %}
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{% if tags | filter(["catalogue", "book"]) | length > 0 %}
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{% if filteredTags | length > 0 %}
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<ul class="[ flex list-none p-0 gap-0.5 ]">
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<ul class="[ flex list-none p-0 gap-0.5 ]">
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{% for tag in tags | filter(["catalogue", "book"]) %}
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{% for tag in filteredTags %}<li class="[ bg-surface radius-1 px-1 py-0.5 ]">{{ tag }}</li>{% endfor %}
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<li class="[ bg-surface radius-1 px-1 py-0.5 ]">{{ tag }}</li>
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{% endfor %}
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</ul>
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</ul>
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{% endif %}
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{% endif %}
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</div>
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</div>
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26
src/_layouts/game.html
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26
src/_layouts/game.html
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---
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layout: base
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---
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{% set filteredTags = tags | filter([tags[0], tags[1]]) %}
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<article class="[ catalogue ] [ flow ]">
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<time class="[ date ] [ flex items-center gap-0.5 my-1 ]"
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datetime="{{ date }}">
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{% include "svgs/calendar.svg" %}
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{{ date | formatDate("MMMM Do YYYY") }}</time>
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<section class="[ meta ] [ mb-1 ]">
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{% if image %}
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{% image image, "", "" %}
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{% endif %}
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<div>
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<h1>{{ title }}</h1>
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<h2 class="[ text-fadeText my-0.5 ]">{{ year }}</h2>
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{% if filteredTags | length > 0 %}
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<ul class="[ flex list-none p-0 gap-0.5 ]">
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{% for tag in filteredTags %}<li class="[ bg-surface radius-1 px-1 py-0.5 ]">{{ tag }}</li>{% endfor %}
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</ul>
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{% endif %}
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</div>
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</section>
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{{ content | safe }}
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</article>
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@ -4,6 +4,7 @@ subtitle: PlayStation 3
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date: 2016-12-31
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date: 2016-12-31
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image: https://cdn.wonderfulfrog.com/Assassin's_Creed_IV_-_Black_Flag_cover.jpg
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image: https://cdn.wonderfulfrog.com/Assassin's_Creed_IV_-_Black_Flag_cover.jpg
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tags: ["ps3"]
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tags: ["ps3"]
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year: 2013
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---
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---
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For an Assassin's Creed game, Black Flag is pretty solid. I was positive I was going to hate the ship parts of the game based on what I played in 3 a year or two back - but actually it's a ton of fun and flows super well. They really nailed the controls on it. There's a good balance of naval and land-based missions to keep things interesting. The game started off very similar to 3 which had my eyes rolling from the get-go, but thankfully things play out much differently.
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For an Assassin's Creed game, Black Flag is pretty solid. I was positive I was going to hate the ship parts of the game based on what I played in 3 a year or two back - but actually it's a ton of fun and flows super well. They really nailed the controls on it. There's a good balance of naval and land-based missions to keep things interesting. The game started off very similar to 3 which had my eyes rolling from the get-go, but thankfully things play out much differently.
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@ -4,4 +4,5 @@ subtitle: Nintendo Switch
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date: 2018-04-10
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date: 2018-04-10
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image: https://cdn.wonderfulfrog.com/Axiom_Verge_Title.png
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image: https://cdn.wonderfulfrog.com/Axiom_Verge_Title.png
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tags: ["switch"]
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tags: ["switch"]
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year: 2015
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---
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---
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@ -4,6 +4,7 @@ subtitle: PC
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date: 2024-01-27
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date: 2024-01-27
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image: https://cdn.wonderfulfrog.com/Citizen_Sleeper_cover_art.jpg
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image: https://cdn.wonderfulfrog.com/Citizen_Sleeper_cover_art.jpg
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tags: ["pc"]
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tags: ["pc"]
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year: 2022
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---
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I loved the dice system that powered the entire game. It made it feel like you have control over the situation (you can choose where to put your dice rolls), but at the same time none at all (the result is still a dice roll). I especially liked that every choice never felt like a great option. Every choice will inadvertently affect someone or something else negatively. There was never a clear-cut best choice.
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I loved the dice system that powered the entire game. It made it feel like you have control over the situation (you can choose where to put your dice rolls), but at the same time none at all (the result is still a dice roll). I especially liked that every choice never felt like a great option. Every choice will inadvertently affect someone or something else negatively. There was never a clear-cut best choice.
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@ -4,6 +4,7 @@ subtitle: Nintendo Wii U
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date: 2015-04-21
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date: 2015-04-21
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image: https://cdn.wonderfulfrog.com/DKC5_box_art.jpg
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image: https://cdn.wonderfulfrog.com/DKC5_box_art.jpg
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tags: ["wii u"]
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tags: ["wii u"]
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year: 2014
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---
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Another challenging game. DKCTF nails the difficulty perfectly. As mentioned before, every failure feels like it's 100% the fault of the player. The controls are spot on and frankly should be the model for any platformer going forward. There are various control schemes to suit practically any player. My only minor gripe was that the buttons for each scheme were not customizable -- but the default options are fine. Going from the first level to the last is fairly short experience, but in typical DKC fashion the meat of the game comes from replaying levels and grabbing all the collectables. If that's not really your thing then you've still got a solid platformer that should scratch the itch. Visually the game is amazing to look at... I mean just look at this:
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Another challenging game. DKCTF nails the difficulty perfectly. As mentioned before, every failure feels like it's 100% the fault of the player. The controls are spot on and frankly should be the model for any platformer going forward. There are various control schemes to suit practically any player. My only minor gripe was that the buttons for each scheme were not customizable -- but the default options are fine. Going from the first level to the last is fairly short experience, but in typical DKC fashion the meat of the game comes from replaying levels and grabbing all the collectables. If that's not really your thing then you've still got a solid platformer that should scratch the itch. Visually the game is amazing to look at... I mean just look at this:
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@ -1,9 +1,10 @@
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---
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---
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title: DOOM (2016)
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title: DOOM
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subtitle: PC
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subtitle: PC
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date: 2017-01-02
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date: 2017-01-02
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image: https://cdn.wonderfulfrog.com/Doom_Cover.jpg
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image: https://cdn.wonderfulfrog.com/Doom_Cover.jpg
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tags: ["pc"]
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tags: ["pc"]
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year: 2016
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---
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Doom was an absolute blast. Definitely now one of my favorite FPS games.
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Doom was an absolute blast. Definitely now one of my favorite FPS games.
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@ -3,7 +3,8 @@ title: Fallout 4
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subtitle: PC
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subtitle: PC
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date: 2015-12-02
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date: 2015-12-02
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image: https://cdn.wonderfulfrog.com/Fallout_4_cover_art.jpg
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image: https://cdn.wonderfulfrog.com/Fallout_4_cover_art.jpg
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tags: ["pc"]
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tags: ["pc", "role-playing", "action"]
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year: 2015
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---
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I ran into two different gamebreaking bugs while playing the game and ended up reloading a save from hours before. I had to replay quite a bit of the game, but in the end it was worth it. Anyone thinking about picking up the game soon I'd be prepared for some annoying bugs - or better yet wait for a few patches first.
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I ran into two different gamebreaking bugs while playing the game and ended up reloading a save from hours before. I had to replay quite a bit of the game, but in the end it was worth it. Anyone thinking about picking up the game soon I'd be prepared for some annoying bugs - or better yet wait for a few patches first.
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@ -1,5 +1,5 @@
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{
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{
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"layout": "catalogue",
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"layout": "game",
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"tags": "game",
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"tags": "game",
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"permalink": "catalogue/games/{{ page.fileSlug }}/index.html"
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"permalink": "catalogue/games/{{ page.fileSlug }}/index.html"
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}
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}
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@ -3,7 +3,8 @@ title: Her Story
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subtitle: PC
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subtitle: PC
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date: 2024-01-07
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date: 2024-01-07
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image: https://cdn.wonderfulfrog.com/Her_Story_store_art.jpg
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image: https://cdn.wonderfulfrog.com/Her_Story_store_art.jpg
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tags: ["pc"]
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tags: ["pc", "narrative", "simulator"]
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year: 2015
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---
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I played this game with my wife and a buddy, and we had a great time getting sucked into this game. We beat it in one night. The way the story unfolded made you really feel like a detective - connecting leads and loose connections to form a whole narrative. The keyword search is very limiting. There are only at most 5 results per search query. It requires you to be specific but not too much. It's a fine line to walk.
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I played this game with my wife and a buddy, and we had a great time getting sucked into this game. We beat it in one night. The way the story unfolded made you really feel like a detective - connecting leads and loose connections to form a whole narrative. The keyword search is very limiting. There are only at most 5 results per search query. It requires you to be specific but not too much. It's a fine line to walk.
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@ -4,6 +4,7 @@ subtitle: PC
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date: 2017-01-29
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date: 2017-01-29
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image: https://cdn.wonderfulfrog.com/HyperLightDrifterBoxArt.png
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image: https://cdn.wonderfulfrog.com/HyperLightDrifterBoxArt.png
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tags: ["pc"]
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tags: ["pc"]
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year: 2016
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---
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I think the best part of the game is its atmosphere and combat. The game contains no text (besides tutorial button prompts) and no spoken dialog. Therefore, the story is largely up to the player to interpret, if they desire. Right from the get-go, you're immediately immersed into the world. The sound design - particularly the soundtrack - draws you in. In moments of quiet - typically exploration - the music is subdued and atmospheric, underscoring your journey in this torn world. As you launch into combat, things pick up a bit... then, when it's boss battle time, additional instrumentation enters - a pumping track gets you energized against a tough foe. The whole soundtrack has a very unsettling feeling, which matches the overall atmosphere of the game. It's a strange world and there's mysterious things afoot. Some kind of corruption is tainting everything...
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I think the best part of the game is its atmosphere and combat. The game contains no text (besides tutorial button prompts) and no spoken dialog. Therefore, the story is largely up to the player to interpret, if they desire. Right from the get-go, you're immediately immersed into the world. The sound design - particularly the soundtrack - draws you in. In moments of quiet - typically exploration - the music is subdued and atmospheric, underscoring your journey in this torn world. As you launch into combat, things pick up a bit... then, when it's boss battle time, additional instrumentation enters - a pumping track gets you energized against a tough foe. The whole soundtrack has a very unsettling feeling, which matches the overall atmosphere of the game. It's a strange world and there's mysterious things afoot. Some kind of corruption is tainting everything...
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@ -4,6 +4,7 @@ subtitle: Nintendo 3DS
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date: 2015-03-01
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date: 2015-03-01
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image: https://cdn.wonderfulfrog.com/Majora's_Mask_3D_cover.png
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image: https://cdn.wonderfulfrog.com/Majora's_Mask_3D_cover.png
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tags: ["3ds"]
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tags: ["3ds"]
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year: 2015
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What a wonderful game. I'll say right now if anyone hasn't played this game, you've gotta pick it up right away! One of the most (if not the most) unique Zelda experiences out there. It's worth noting that Nintendo did change things around, most notably some locations of items and the boss fights. This should only bother veterans really (and only the item location part really), but I have to say the boss fights are improved across the board compared to the N64 version. I've heard mentions that the hints in the Bomber's Notebook are too obvious now but I think that's just some oldschool vets (read: stupid fanboys) making a big fuss over nothing. Unless I specifically remembered something from playing it years ago, I feel like it never gave you the whole picture and you had to suss out what to do. Overall it's a fantastic game and a must-buy for any 3DS owner.
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What a wonderful game. I'll say right now if anyone hasn't played this game, you've gotta pick it up right away! One of the most (if not the most) unique Zelda experiences out there. It's worth noting that Nintendo did change things around, most notably some locations of items and the boss fights. This should only bother veterans really (and only the item location part really), but I have to say the boss fights are improved across the board compared to the N64 version. I've heard mentions that the hints in the Bomber's Notebook are too obvious now but I think that's just some oldschool vets (read: stupid fanboys) making a big fuss over nothing. Unless I specifically remembered something from playing it years ago, I feel like it never gave you the whole picture and you had to suss out what to do. Overall it's a fantastic game and a must-buy for any 3DS owner.
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date: 2015-04-18
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date: 2015-04-18
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image: https://cdn.wonderfulfrog.com/MarioLuigiDreamTeam.jpg
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image: https://cdn.wonderfulfrog.com/MarioLuigiDreamTeam.jpg
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tags: ["3ds"]
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tags: ["3ds"]
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year: 2013
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Whew what a game that was. I would say the hardest M&L to date. A real full adventure. I clocked in at just under 48 hours total. All told that's a pretty good chunk of time for a portable RPG. The formula remains more or less the same as previous games - very action heavy for an RPG. You have to jump and hammer to defend yourself, while timing your button presses to coordinate with attacks. The twist this time is that you get sucked into the Dream World. The Dream World is affected by Luigi, who will lend you all sorts of cool powers as you progress in the game. This leads to two different types of battles - battles in the normal world, and Dream World battles where it's only Mario (with Luigi supporting).
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Whew what a game that was. I would say the hardest M&L to date. A real full adventure. I clocked in at just under 48 hours total. All told that's a pretty good chunk of time for a portable RPG. The formula remains more or less the same as previous games - very action heavy for an RPG. You have to jump and hammer to defend yourself, while timing your button presses to coordinate with attacks. The twist this time is that you get sucked into the Dream World. The Dream World is affected by Luigi, who will lend you all sorts of cool powers as you progress in the game. This leads to two different types of battles - battles in the normal world, and Dream World battles where it's only Mario (with Luigi supporting).
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date: 2024-01-19
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date: 2024-01-19
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image: https://cdn.wonderfulfrog.com/Shadow_of_Mordor_cover_art.jpg
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image: https://cdn.wonderfulfrog.com/Shadow_of_Mordor_cover_art.jpg
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tags: ["pc"]
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tags: ["pc"]
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year: 2014
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The nemesis system is such a killer feature - it's a shame that Warner Bros. patented the mechanic which prevents other games from implementing their own spin on the feature.
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The nemesis system is such a killer feature - it's a shame that Warner Bros. patented the mechanic which prevents other games from implementing their own spin on the feature.
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image: https://cdn.wonderfulfrog.com/p3p.jpg
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image: https://cdn.wonderfulfrog.com/p3p.jpg
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tags: ["psp", "persona"]
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tags: ["psp", "persona"]
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youtube: true
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youtube: true
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year: 2009
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My completion time was somewhere around 72 hours. It's hard to talk about such a story-dense game without spoiling too much - but what I will say about the story is that it's probably one of the best I've ever experienced. The game is likely not for everyone... the playtime alone might turn some people off. I think of it more like a large book - it'll take you a while to get through - but the major plot points keep you engrossed. You get attached to the characters - because of the game length. By the end of the game they are all close friends.
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My completion time was somewhere around 72 hours. It's hard to talk about such a story-dense game without spoiling too much - but what I will say about the story is that it's probably one of the best I've ever experienced. The game is likely not for everyone... the playtime alone might turn some people off. I think of it more like a large book - it'll take you a while to get through - but the major plot points keep you engrossed. You get attached to the characters - because of the game length. By the end of the game they are all close friends.
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date: 2017-12-20
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date: 2017-12-20
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image: https://cdn.wonderfulfrog.com/Persona_5_cover_art.jpg
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image: https://cdn.wonderfulfrog.com/Persona_5_cover_art.jpg
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tags: ["ps4"]
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tags: ["ps4"]
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year: 2016
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date: 2015-04-26
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date: 2015-04-26
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image: https://cdn.wonderfulfrog.com/Laytonvsaceattorneycover.jpg
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image: https://cdn.wonderfulfrog.com/Laytonvsaceattorneycover.jpg
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tags: ["3ds"]
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tags: ["3ds"]
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year: 2014
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What a dream come true. Two of my favorite franchises blended into one game! As the title implies, it's Layton and Wright action! If you're a fan of either game series, this one will have something for you. There are plenty of puzzles to tackle, but also plenty of court moments. It feels like it's got something for fans of either series (or both!). The court sequences feature a hint system like in the Professor Layton games, so if court battles are not your forte, it's alright as long as you hunt for the Hint Coins! The story was great. Once it got going I couldn't put it down. This game really felt like a crossover, and not just "Professor Layton in the AA universe" or vice-versa. Yes, Phoenix will tackle puzzles and yes, Layton will be in the court room. Even the music shared that crossover feel, as themes/tropes from both series can be heard intertwined.
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What a dream come true. Two of my favorite franchises blended into one game! As the title implies, it's Layton and Wright action! If you're a fan of either game series, this one will have something for you. There are plenty of puzzles to tackle, but also plenty of court moments. It feels like it's got something for fans of either series (or both!). The court sequences feature a hint system like in the Professor Layton games, so if court battles are not your forte, it's alright as long as you hunt for the Hint Coins! The story was great. Once it got going I couldn't put it down. This game really felt like a crossover, and not just "Professor Layton in the AA universe" or vice-versa. Yes, Phoenix will tackle puzzles and yes, Layton will be in the court room. Even the music shared that crossover feel, as themes/tropes from both series can be heard intertwined.
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@ -4,6 +4,7 @@ subtitle: Nintendo Wii U
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date: 2016-08-22
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date: 2016-08-22
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image: https://cdn.wonderfulfrog.com/Shovel_knight_cover.jpg
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image: https://cdn.wonderfulfrog.com/Shovel_knight_cover.jpg
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tags: ["wii u"]
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tags: ["wii u"]
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year: 2014
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Awesome game, totally a passion project for platform lovers like myself. Reminds me of games I'd play years ago but made with today's sensibilities (so no cheap tricks or long slogs of no checkpoints, heh). Every level stood on its own. The game length felt just right to me (about 8 hours), not too long but there's enough there to keep you interested. A lot of the Relics reminded me something you'd find in a Castlevania game (think the spinning cross, or the bone that arcs as you throw it).
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Awesome game, totally a passion project for platform lovers like myself. Reminds me of games I'd play years ago but made with today's sensibilities (so no cheap tricks or long slogs of no checkpoints, heh). Every level stood on its own. The game length felt just right to me (about 8 hours), not too long but there's enough there to keep you interested. A lot of the Relics reminded me something you'd find in a Castlevania game (think the spinning cross, or the bone that arcs as you throw it).
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@ -3,7 +3,8 @@ title: "The Wonderful 101"
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subtitle: Nintendo Wii U
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subtitle: Nintendo Wii U
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date: 2015-05-15
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date: 2015-05-15
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image: https://cdn.wonderfulfrog.com/Wonderful_101_box_artwork.jpg
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image: https://cdn.wonderfulfrog.com/Wonderful_101_box_artwork.jpg
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tags: ["wii u"]
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tags: ["wii u", "action"]
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year: 2013
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Here's a game that cranks everything to 11... and then 11 more... _every single stage_. A game that attempts to top itself every time and succeeds wonderfully. Just when you think the game has reached the climax, you find out it's still just the rising action. Fans of titles by Platinum will feel right at home here. Expect a truly challenging game that rewards skillful play.
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Here's a game that cranks everything to 11... and then 11 more... _every single stage_. A game that attempts to top itself every time and succeeds wonderfully. Just when you think the game has reached the climax, you find out it's still just the rising action. Fans of titles by Platinum will feel right at home here. Expect a truly challenging game that rewards skillful play.
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@ -4,6 +4,7 @@ subtitle: PC
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date: 2016-08-24
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date: 2016-08-24
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image: https://cdn.wonderfulfrog.com/TombRaider2013.jpg
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image: https://cdn.wonderfulfrog.com/TombRaider2013.jpg
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||||||
tags: ["pc"]
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tags: ["pc"]
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year: 2013
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---
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---
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I feel like it did start to get a bit repetitive at times, but only near the end. Lara sure went through some shit, I felt bad sometimes. The optional tombs were really cool - one-off tricky puzzles. They were pretty short though, I think every one was just one puzzle (although I didn't find/explore them all). Something I didn't like very much was the penchant for QTEs - I hate those things. I played it on a PC and the button prompts had an icon instead of the actual button to press (if you play on console, it'll show which button to press). A minor annoyance which lead to some fails - which by the way are excruciatingly brutal sometimes! There's quite a bit of button mashing and it feels weird on a keyboard. All in all though, great game, and definitely planning on getting the next one. Probably on PS4 though.
|
I feel like it did start to get a bit repetitive at times, but only near the end. Lara sure went through some shit, I felt bad sometimes. The optional tombs were really cool - one-off tricky puzzles. They were pretty short though, I think every one was just one puzzle (although I didn't find/explore them all). Something I didn't like very much was the penchant for QTEs - I hate those things. I played it on a PC and the button prompts had an icon instead of the actual button to press (if you play on console, it'll show which button to press). A minor annoyance which lead to some fails - which by the way are excruciatingly brutal sometimes! There's quite a bit of button mashing and it feels weird on a keyboard. All in all though, great game, and definitely planning on getting the next one. Probably on PS4 though.
|
||||||
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|
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@ -4,6 +4,7 @@ subtitle: PlayStation 3
|
||||||
date: 2017-02-26
|
date: 2017-02-26
|
||||||
image: https://cdn.wonderfulfrog.com/PG_Vanquish_box_artwork.png
|
image: https://cdn.wonderfulfrog.com/PG_Vanquish_box_artwork.png
|
||||||
tags: ["ps3"]
|
tags: ["ps3"]
|
||||||
|
year: 2010
|
||||||
---
|
---
|
||||||
|
|
||||||
Vanquish is definitely a product of its time. If you don't remember the mid to late naughties in video games, they were rife with cover shooters. Think Gears of War or Uncharted. You're given big open areas with some very inconspicuous cover spots. Vanquish followed the same trend, but to its benefit it at least tried to subvert the genre by changing things up. You can try to play this game like a traditional shooter, but you'll get destroyed quickly. Instead, Vanquish gives you Sam Gideon - an agent from DARPA who has been given the Augmented Reaction Suit. The suit allows you to literally slide around while firing at enemies - and also allows you to enter "AR Mode" (think bullet-time) while sliding. Yes, the [power slide](https://www.youtube.com/watch?v=tXYqv_FS9yk) is a legitimate and viable combat maneuver! It leads to a pretty fluid combat system where you regularly feel pretty awesome effortlessly sliding between enemies and scoring some easy headshots thanks to the slowdown mode. The problem though is that while it's a cool mechanic, it doesn't break away from the feeling that this is still a cover shooter. Maybe back in '07 this would be okay, but playing it in 2017 it feels very samey and not super exciting.
|
Vanquish is definitely a product of its time. If you don't remember the mid to late naughties in video games, they were rife with cover shooters. Think Gears of War or Uncharted. You're given big open areas with some very inconspicuous cover spots. Vanquish followed the same trend, but to its benefit it at least tried to subvert the genre by changing things up. You can try to play this game like a traditional shooter, but you'll get destroyed quickly. Instead, Vanquish gives you Sam Gideon - an agent from DARPA who has been given the Augmented Reaction Suit. The suit allows you to literally slide around while firing at enemies - and also allows you to enter "AR Mode" (think bullet-time) while sliding. Yes, the [power slide](https://www.youtube.com/watch?v=tXYqv_FS9yk) is a legitimate and viable combat maneuver! It leads to a pretty fluid combat system where you regularly feel pretty awesome effortlessly sliding between enemies and scoring some easy headshots thanks to the slowdown mode. The problem though is that while it's a cool mechanic, it doesn't break away from the feeling that this is still a cover shooter. Maybe back in '07 this would be okay, but playing it in 2017 it feels very samey and not super exciting.
|
||||||
|
|
|
@ -3,7 +3,8 @@ title: "Super Mario World 2: Yoshi's Island"
|
||||||
subtitle: Super Nintendo
|
subtitle: Super Nintendo
|
||||||
date: 2012-02-26
|
date: 2012-02-26
|
||||||
image: https://cdn.wonderfulfrog.com/Yoshi's_Island_(Super_Mario_World_2)_box_art.jpg
|
image: https://cdn.wonderfulfrog.com/Yoshi's_Island_(Super_Mario_World_2)_box_art.jpg
|
||||||
tags: ["snes"]
|
tags: ["snes", "platformer"]
|
||||||
|
year: 1995
|
||||||
---
|
---
|
||||||
|
|
||||||
Super Mario World 2: Yoshi's Island was released on the Super Nintendo in 1995. It was actually a prequel to the original Super Mario World, and tells the story of how the Mario twins (Mario is the last name, yes) came to be. The premise is that a stork carrying the twins is assaulted by Kamek, who is a servant to the mighty (then a child) King Bowser. In the fray, the stork loses both babies, and Kamek ends up with only Luigi. Mario plunges to his doom, only to land (somehow safely) on top of one of the Yoshis on Yoshi's Island. It then befalls onto the Yoshi clan to reunite the brothers and restore the balance, or something along those lines. The stories for these games (read: platformers) were not altogether that creative back in the '90s. Not that it mattered much really.
|
Super Mario World 2: Yoshi's Island was released on the Super Nintendo in 1995. It was actually a prequel to the original Super Mario World, and tells the story of how the Mario twins (Mario is the last name, yes) came to be. The premise is that a stork carrying the twins is assaulted by Kamek, who is a servant to the mighty (then a child) King Bowser. In the fray, the stork loses both babies, and Kamek ends up with only Luigi. Mario plunges to his doom, only to land (somehow safely) on top of one of the Yoshis on Yoshi's Island. It then befalls onto the Yoshi clan to reunite the brothers and restore the balance, or something along those lines. The stories for these games (read: platformers) were not altogether that creative back in the '90s. Not that it mattered much really.
|
||||||
|
|
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